While I totally understand your point and agree to some extend, I am not sure if I can fully stand behind it.
Let me put myself as an example:
Long time ago I bought a popular spaceflight simulation game (you will surely know it as KSP). While the original game contains completely fictional plantary system which was really a fun to explore, it didn't take much time before I started to enhance the game by myself. Guess what - I used mods that replaced the stock planetary system with the real-sized replica of our solar system, added real-life rocket engines and fuels with their real-life properties, used mods that add realistic stuff like crew needing of food, water, breathable air and electricity to survive, or add signal delay between distant probes.
Later, when got into another spaceflight sim (SR2), I didn't even bother exploring "their" solar system - modded the game straight away to simulate the environment I live in.
So I totally understand why people want to drive real cars on real tracks and while I really enjoy the unique stuff we have in LFS, a real content would be much more appreciated.
The thing is you are requesting skin for content you shouldn't have access to considering your LFS licence status. Therefore he has full right to question your legal access to specified content.
- will be there new official track configurations?
- the tram in one of the pictures - will it be a static or dynamic object? Will be there choice to have it or not in open configs?
- With the statement "The sky is updated more than twice per minute around sunset and sunrise." - will be there option to have "accelerated" day-night cycle? If so I assume update 2 or 3 times per real minute would be possibly still too low for smooth transition.
- Also I feel the car interior seems little over-illuminated by the car behind, is it intended that way, or are my expectations wrong?
Cheers and thanks for nice update about the update Merry Christmas everyone!
Probably very irelevant question, but it got me so confused I have to ask - does the FZ5 have differently sized front and rear wheels (diameter-wise)? - In the video they appear to rotate at different speed (wheel rims get synchronised with the camera framerate at different velocity)
If so, there is a certain problem with the "XBox Game Bar" game centre (or whatever is the name of the service) invisibly overlaying the screen of LFS. It is a invisible rectangle at the middle-right side of the screen. You cannot see it, but you cannot click on anything "underneath" it.
I have the very same problem. Solution is either disabling the service completely (Win+G to open and then somewhere in settings) or what I do is to simply minimise LFS after the launch is completed and then maximize it again - you should be able to use LFS as normal.
Attended one such event last year (1h race of 2-driver teams) at KartPlanet (you surely know that place ) - we got a bad kart for the race and finished rather low (11/13).
Did not attend any other event since then, but I intended to come back.
In all honesty, the LFS demo has plenty of content already.
Unlimited time and full online access to 3 cars and 3 tracks is A LOT for what is meant to be a "free tryout".
If you want more cars, tracks and other features, buy the S1/S2/S3 licence to support the developers, or try to win a voucher in one of many contests held on demo servers (There is one right now running on MRc servers all September long, you may give it a try).
Actually, yes. Do multiple races with "success ballast" system instead - it doesnt require any plugin and drivers will know how big performance penalty they actually earned.
First of all, thanks for all your positive comments
As you probably noticed, the circuit used in the latest Formula E season was slightly different to the Season 4 version I originally posted. Some things moved and other things moved as well, so I spent some extra time to cover those changes to keep the layout up-to-date.
Therefore here is:
Season 5 Formula E's New York E-Prix circuit
The layout looks pretty much the same, but there are few major changes that may have changed the nature of the track a little:
- The finish line moved from its original place (next to original pitlane) to the actual grid area
- The pitlane moved as well - now it sits next to the main straight and it actually looks like a pitlane (very narrow one though)
- The turn 10 (used to be turn 1) got reproffiled - now the approach is shorter and the turn itself is much wider, making it better opportunity to pass
Apart from these, the nearby environment in the form of bridges and grandstands got updated as well.
This is, what the recent track looked like:
As always, the car to try out is FOX, which has the closest specifications to actual Formula E Gen 2 cars.
Last but not least, this sunday (11th of August) we will attempt to recreate whole Formula E race format in the Absolute Beginners racing League.
For more informations please visit http://absolute-beginners.nl/e ... _viewtopic.php?16406.last
Feel free to join us and relive some (almost) electrifying fun
Maybe (probably) it was already discussed somewhere before but with the possible coming of new tire physics and day-night cycle, could the on-track conditions in LFS become a little more dynamic?
Right now, everything is static (same air temperature, same wind intensity in the same direction,...) - could be there something as simple as having wind changing the direction and speed in set time intervals (some guys already did it via insim) and air temperatures raise and drop as the day passes (affecting tire temps)? Surely the car should behave differently in the day and in the night.
As electric cars produce maximal torque across whole rev spectrum, the gearbox for keeping revs in optimal range is not necessary. Therefore they usually only have one fixed gear for any speed (although some experimental/racing crafts can have high/low gear four whatever reason).